Name: Samu Age: 38 Pronouns: He/him Preferred Contact: Through my journals, plurk samuraimarmoset, or Discord at the same Timezone: EST Other Characters? Also apping John Wick this round Who Invited You?: N/A
>> IC
Basics
Character Name: Shinmen Musashi-no-Kami Fujiwara-no-Harunobu, known more commonly as Miyamoto Musashi Character Age: Late twenties when she died Canon:Fate/Grand Order and Fate/Samurai Remnant Series Info: (feel free to link a wiki)https://typemoon.fandom.com/wiki/Miyamoto_Musashi_(Lostbelt)#Role everything to Olympus for FGO and a summation for SR because Type-Moon Wiki gonna Type-Moon wiki (it’s bad, fam) To make a long story short, after dying and becoming a Heroic Spirit and leaving Chaldea, Musashi rayshifted to an alternate Edo a decade or two after the death of her male counterpart, and her Spirit Origin changed to Berserker. Coming to the aide of the famous courtesan of the Yoshiwara Distract Takao Dayu, Musashi agreed to become her Servant in the Waxing Moon Ritual, a knock-off Holy Grail War held together mostly by spit and duct-tape under the auspices of the Shogunate. She briefly fought Samson, a Rogue Berserker terrorizing Yoshiwara, but after her opponent saw Dayu, he calmed down and ended up working alongside them as an unofficial second Servant. Musashi also met that world’s version of her adopted son Miyamoto Iori, who had also been drawn into the Ritual as the Master of Saber, and the two teams entered into an informal alliance of information-sharing, with Musashi helping out Iori several times over the course of the ritual. Eventually however, after the death of Samson, Dayu decided to bow out of the ritual and gave Musashi leave to do as she pleased. Sensing another rayshift coming, just before the ritual entered its final phase, Musashi decided to challenge Iori to a duel, to see how strong he’d become. After an intense battle, neither side holding anything back, Iori managed to defeat his former master by employing a trump card he’d been holding in reserve; a version of Sasaki Kojiro’s Tsubame Gaeshi technique Iori had learned from him after the death of his Musash,i that employed two swords rather than Kojiro’s one. Satisfied, Musashi rayshifted away, turning back into a Saber, and continued with her travels that eventually culminated in her erasure from the cycle of reincarnation in Olympus…or at least it was supposed to. Canon Point: Post-Olympus from FGO
Abilities
Character Abilities: Musashi is essentially a Saber forced into the role of Berserker, but one that doesn’t suffer from debilitating madness or rage thanks to her EX-ranked Madness Enhancement. Instead, it renders her flightier, rasher, and more impulsive than she is as a Saber (who Berserker Musashi regards as something of a stick in the mud), more prone to flights of fancy and marching to the beat of her own drum. It also amps up her enjoyment of combat as well. With a supply of Mana, Musashi’s spiritual body does not require food or drink, though she can certainly still partake if she chooses (udon noodles remain a favourite meal of hers), and can assume an intangible state to conserve her strength. Mana also powers her Noble Phantasm, Six Path, Five Rings: Kurikara Divine Blade, an Anti-Unit Noble Phantasm that represents the embodiment of “zero”, the “void” that Musashi sought to reach by perfecting Niten Ichiryu, which summons a visage of the Nioh behind her and allows her to attack with mighty strikes. As a Berserker, she can also use her reserves of mana and enhanced physical abilities to perform other special techniques: Chastise: Musashi throws both swords forwards at a target and then immediately teleports to them to make a follow-up attack. Five Great Buddhas: Unleashes multicoloured beams of light from manifested jewels of the Five Virtues. Shock Stream: A powerful forward slash of her swords that creates a wave of power in front of them. Character Skills: As a drifter across worlds after her original timeline was pruned, Musashi has learned how to live off the land and provide for herself while on uncertain roads, in a variety of different locales. Anyone caught out in the wilderness with her can rely upon her survival skills to keep them fed and sheltered at least. More importantly however, is her mastery of Niten Ichiryu, the dual-sword style she developed and perfected after her death as a Heroic Servant. As the style’s creator, Musashi is one of its most skilled and powerful practitioners (though the Iori of the Waxing Moon Ritual was able to defeat her using a special modification he’d come up with after the death of his Musashi she wasn’t expecting). Niten Ichiryu is a powerful style that employs multiple stances (Earth, Water, Wind, Fire, and Void) and unlike Iori, who had to manually switch to each stance as circumstances and the flow of battle dictated, Musashi is able to seamlessly blend each style without having to formally adopt the associated stance, though she favours Fire, Water, and Void over Earth (which focuses on using a single sword for powerful, deliberate strikes), and Wind (the other single-sword stance, which keeps a hand-free for jewel magecraft).
Approach
What interests you most about playing this character in this game? Musashi is a character who reached the end of her character development and purpose in GO, but now finds herself in a world she can't easily leave, having completed her goal of perfecting her swordsmanship. However, thanks to being a Berserker, she will view this as a great challenge and exciting adventure, and take to Magisteria like a fish to water.
How do you see your character adjusting to/approaching the game world? Despite having completed her goal of achieving “zero” and supposedly being freed from the cycle of reincarnation, Musashi will take to Magisteria with excitement and verve. As a Berserker, she is less concerned with perfecting her swordsmanship like her Saber self was, and is able to find fulfillment and enjoyment in other ways. As a Saber, she saw nothing for herself after perfecting her style, and made it clear she had no time for any distractions, like romance. Her Berserker self has no such worries, and despite still being stuck in the cycle of reincarnation, will find this world an exciting opportunity to explore and will be very gung-ho about trying something new to study. She’s also somewhat eager to be able to put down somewhat more permanent routes and not have to worry about rayshifting away. After a lifetime and afterlife of wandering, being able to put some roots down somewhere does appeal.
What do you see your character finding most interesting about the setting/game premise? Throwing herself into a new discipline will be an exciting challenge for her now that she’s perfected her Niten, though she may require some help in actually finding a field of magic to focus on, due to her Berserker nature making it harder to stick with something. She’ll also be interested in getting out and exploring as much of this world as she can, especially if it means finding a way past the barrier that blocks off the island.
Miyamoto Musashi (Berserker) | Fate/Samurai Remnant
>> OOC
Name: Samu
Age: 38
Pronouns: He/him
Preferred Contact: Through my journals, plurk
Timezone: EST
Other Characters? Also apping John Wick this round
Who Invited You?: N/A
>> IC
Basics
Character Name: Shinmen Musashi-no-Kami Fujiwara-no-Harunobu, known more commonly as Miyamoto Musashi
Character Age: Late twenties when she died
Canon: Fate/Grand Order and Fate/Samurai Remnant
Series Info: (feel free to link a wiki) https://typemoon.fandom.com/wiki/Miyamoto_Musashi_(Lostbelt)#Role everything to Olympus for FGO and a summation for SR because Type-Moon Wiki gonna Type-Moon wiki (it’s bad, fam)
To make a long story short, after dying and becoming a Heroic Spirit and leaving Chaldea, Musashi rayshifted to an alternate Edo a decade or two after the death of her male counterpart, and her Spirit Origin changed to Berserker. Coming to the aide of the famous courtesan of the Yoshiwara Distract Takao Dayu, Musashi agreed to become her Servant in the Waxing Moon Ritual, a knock-off Holy Grail War held together mostly by spit and duct-tape under the auspices of the Shogunate. She briefly fought Samson, a Rogue Berserker terrorizing Yoshiwara, but after her opponent saw Dayu, he calmed down and ended up working alongside them as an unofficial second Servant. Musashi also met that world’s version of her adopted son Miyamoto Iori, who had also been drawn into the Ritual as the Master of Saber, and the two teams entered into an informal alliance of information-sharing, with Musashi helping out Iori several times over the course of the ritual. Eventually however, after the death of Samson, Dayu decided to bow out of the ritual and gave Musashi leave to do as she pleased. Sensing another rayshift coming, just before the ritual entered its final phase, Musashi decided to challenge Iori to a duel, to see how strong he’d become. After an intense battle, neither side holding anything back, Iori managed to defeat his former master by employing a trump card he’d been holding in reserve; a version of Sasaki Kojiro’s Tsubame Gaeshi technique Iori had learned from him after the death of his Musash,i that employed two swords rather than Kojiro’s one. Satisfied, Musashi rayshifted away, turning back into a Saber, and continued with her travels that eventually culminated in her erasure from the cycle of reincarnation in Olympus…or at least it was supposed to.
Canon Point: Post-Olympus from FGO
Abilities
Character Abilities: Musashi is essentially a Saber forced into the role of Berserker, but one that doesn’t suffer from debilitating madness or rage thanks to her EX-ranked Madness Enhancement. Instead, it renders her flightier, rasher, and more impulsive than she is as a Saber (who Berserker Musashi regards as something of a stick in the mud), more prone to flights of fancy and marching to the beat of her own drum. It also amps up her enjoyment of combat as well. With a supply of Mana, Musashi’s spiritual body does not require food or drink, though she can certainly still partake if she chooses (udon noodles remain a favourite meal of hers), and can assume an intangible state to conserve her strength. Mana also powers her Noble Phantasm, Six Path, Five Rings: Kurikara Divine Blade, an Anti-Unit Noble Phantasm that represents the embodiment of “zero”, the “void” that Musashi sought to reach by perfecting Niten Ichiryu, which summons a visage of the Nioh behind her and allows her to attack with mighty strikes. As a Berserker, she can also use her reserves of mana and enhanced physical abilities to perform other special techniques:
Chastise: Musashi throws both swords forwards at a target and then immediately teleports to them to make a follow-up attack.
Five Great Buddhas: Unleashes multicoloured beams of light from manifested jewels of the Five Virtues.
Shock Stream: A powerful forward slash of her swords that creates a wave of power in front of them.
Character Skills: As a drifter across worlds after her original timeline was pruned, Musashi has learned how to live off the land and provide for herself while on uncertain roads, in a variety of different locales. Anyone caught out in the wilderness with her can rely upon her survival skills to keep them fed and sheltered at least.
More importantly however, is her mastery of Niten Ichiryu, the dual-sword style she developed and perfected after her death as a Heroic Servant. As the style’s creator, Musashi is one of its most skilled and powerful practitioners (though the Iori of the Waxing Moon Ritual was able to defeat her using a special modification he’d come up with after the death of his Musashi she wasn’t expecting). Niten Ichiryu is a powerful style that employs multiple stances (Earth, Water, Wind, Fire, and Void) and unlike Iori, who had to manually switch to each stance as circumstances and the flow of battle dictated, Musashi is able to seamlessly blend each style without having to formally adopt the associated stance, though she favours Fire, Water, and Void over Earth (which focuses on using a single sword for powerful, deliberate strikes), and Wind (the other single-sword stance, which keeps a hand-free for jewel magecraft).
Approach
What interests you most about playing this character in this game?
Musashi is a character who reached the end of her character development and purpose in GO, but now finds herself in a world she can't easily leave, having completed her goal of perfecting her swordsmanship. However, thanks to being a Berserker, she will view this as a great challenge and exciting adventure, and take to Magisteria like a fish to water.
How do you see your character adjusting to/approaching the game world? Despite having completed her goal of achieving “zero” and supposedly being freed from the cycle of reincarnation, Musashi will take to Magisteria with excitement and verve. As a Berserker, she is less concerned with perfecting her swordsmanship like her Saber self was, and is able to find fulfillment and enjoyment in other ways. As a Saber, she saw nothing for herself after perfecting her style, and made it clear she had no time for any distractions, like romance. Her Berserker self has no such worries, and despite still being stuck in the cycle of reincarnation, will find this world an exciting opportunity to explore and will be very gung-ho about trying something new to study. She’s also somewhat eager to be able to put down somewhat more permanent routes and not have to worry about rayshifting away. After a lifetime and afterlife of wandering, being able to put some roots down somewhere does appeal.
What do you see your character finding most interesting about the setting/game premise? Throwing herself into a new discipline will be an exciting challenge for her now that she’s perfected her Niten, though she may require some help in actually finding a field of magic to focus on, due to her Berserker nature making it harder to stick with something. She’ll also be interested in getting out and exploring as much of this world as she can, especially if it means finding a way past the barrier that blocks off the island.
Samples
Log-style Sample: https://memeisteria.dreamwidth.org/705.html?thread=48321#cmt48321
Net-style Sample: https://bakerstreet.dreamwidth.org/9756279.html?thread=4029455991#cmt4029455991
Anything else?
Nah.